// Handcrafted FiveM scripts

The most complete Disease System for FiveM

A complete disease, diagnosis and treatment layer for your server - drop-in ready for ESX, QBCore & Qbox.

  • ESX, QBCore & Qbox ready
  • Optimised & configurable
  • Active support
  • 300+Diseases
  • 190+Symptoms
  • 13+Years of craft
  • ESX·QBFrameworks

Deep disease library

A vast, ready-to-play library of illnesses and conditions - from common ailments to rare cases that keep medical roleplay fresh.

Symptoms with real effects

Symptoms that actually do something. Many carry unique in-game effects, so what a patient feels shapes how they play.

Diagnosis system

Give medics real work to do. A structured diagnosis flow turns guesswork into proper, satisfying medical roleplay.

Medical stations

Multiple interactive stations where players are treated, tested and recovered - placeable anywhere on your map.

Highly configurable

Tune severity, spread, effects and economy from a clean config. Make it your server's system, not a generic drop-in.

Built to run light

Optimised to sit near idle when nothing's happening, so a deep feature set never becomes a performance tax.

// How it's built

Built by an experienced developer

Human-led, AI-assisted. The architecture and core systems were designed by hand; AI helped generate the large symptom and disease library - all to that structure, all reviewed, all tested and fixed by hand. The ideas and the engineering are human; AI just made the volume possible.

Talk to the dev

// Compatibility

Drops into your stack

No re-architecting your server. Install, configure, go live.

  • ESX
  • QBCore
  • QBox

// The script

Disease system

One purchase, the whole system - content, config and the tooling your medics need to run it.

  • 300+ diseases & 190+ symptoms ready out of the box
  • Diagnosis system & medical stations
  • ESX, QBCore & Qbox drop-in compatibility
  • Full, documented config
  • Ongoing updates & bug-fixes + Discord support
One-time purchase
€79.99

Lifetime access & updates. Secure checkout handled by Tebex.

Get the script Questions? Ask on Discord

// Before you buy

Frequently asked

Which frameworks does it support?
ESX and QBCore out of the box, with QBox supported. A standalone-friendly path is available too.
Will it hurt my server's performance?
It's built to idle near zero when nothing is happening and only does work when players are actually being affected, so a deep feature set doesn't become a constant tax.
Do I get updates and support?
Yes - ongoing updates and bug-fixes are included, and support happens in the Discord where the developer is active.
How configurable is it really?
Severity, spread, in-game effects, the economy and the medical stations are all driven by a documented config, so you can shape it to your server rather than accept a generic drop-in.
Is this AI-generated?
AI was used, but deliberately and under control - this isn't unreviewed AI output. The core structure and systems were designed by a developer with 13+ years of experience, and AI helped generate the large library of symptoms and diseases to that structure. Every piece was reviewed, and the code was tested and fixed by hand before release. AI-assisted and human-engineered. One exception: the minigames are currently AI-generated to a larger degree than the rest, and they're on the list for a future rework.
Does this include an EMS job or a revive system?
No - this package is the complete disease system: illnesses, symptoms, the full diagnosis and treatment flow, medical stations and lab work. It deliberately doesn't replace your EMS/ambulance job or your revive system, so it slots in alongside whatever your server already uses instead of fighting it.
Does it come with custom assets (textures, decals, props)?
Yes - custom textures, damage decals and a handful of props are included, so conditions are actually visible in-game. One honest caveat: some decals (skin irritations, for example) are only visible to the affected player, not to everyone around them. That's a limitation in FiveM itself rather than the script, and it will be revisited if the engine allows it.

// Join the community

Support, updates & a say in what's next

Get fast help, share feedback and see new features before anyone else. The Discord is where the work happens out in the open.

Join the Discord